![]() ![]() I'm curious as to what they tried to implement but seeing if their streaming scheme can be smoothed out would prolly be a more worthwhile addition, if anything can be actually done from a strictly external variable level until such time as whatever encryption they used is solved or decrypted. Given that they still have a bunch of problems with fatal error/d3d device not found on APUs and cats falling through maps, fairly certain optimizations or feature creatures will be low on the list of to dos. The likelihood is that BlueTwelve wanted to implement ray tracing as an option or perhaps future feature but couldn't decide on what flavor they were going to use or simply tried the default UE4 featureset as an experiment. I have no idea what your hardware and settings are so all I can say is try the pak under -dx12 and see what your results are, which given the dl size and my work schedule is probably faster than waiting for a response? #Pakedit download PcSimple fact is the game's spooling and decompression (which is forced in realtime, no preloading once the game is launched) is based on the ps5's absurd I/O chip as the baseline metric, and until RDNA3 and CDNA4 are available, nothing on PC will be as efficient aside from absolute bleeding edge brute force enterprise set ups. ![]() experimental super aggressive streaming pak : this will eliminate stuttering on CERTAIN systems. Also transparencies fixed.ĮDIT: dx12 more faster betterer increasedierĪt the current time, -dx12 runs 12-20% faster than dx11 on 2xxx, 3xxx nVidia cards and 6xxx AMD cards.ġ. OH GOD MY CAT THE FUZZ OH GOD WHAT HAVE YOU DONE HE'S SO SHARP AND POINTYĪn AA friendly pak will be uploaded as soon I've run through the game to make sure nothing broke, so you can has both quality and migraine.ĭx12 performance sharply increased despite GI and GI based shadows. ![]()
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